Synopsis: Two teens are highlighted in a struggle to define themselves in a post apocolyptic world. Themselves the products of genetic tinkering the strive to balance themselves between their humanity, connection to the 'beasts', and 'mecs.' Meanwhile they must survive and protect those they love and cherish.
The two heros of this story have altered genes which allow them to interact with the 'beasts' and 'mecs.' The 'beasts,' animals free of human control, fight the 'mecs,' machines originally designed to serve humanity, while the people of the world simply struggle to survive and avoid these creatures. While learning to use and develop this skill both teens must protect an object which was entrusted to them by their parents. This 'book' soon connects them with each other and begins leading them down a dangerously frightening path.
Gut Feeling: I actually liked the book. The mechanics of the world are not explained in any great detail and are left to the imagination. At first I thought this book would appeal to the same crowd who dreams of airships, planes, and high flying danger. Interestingly enough I now feel that if would appeal more to the younger, "Pokemon" card carrying kids.
For an action adventure book it delves into emotional states quite often. Even though more descriptive than most books for this age group I think that the pace fairly flew and would be able to keep the attention of any child who had a fascination with anime, fantasy, and heros taking on monumental, adult tasks.
Reccommendation: Going to let this one boil around a bit. Some peices of the book seem to target a younger audience, then others would seem geared more towards older kids. Currently I am going to tentatively say that this books fits in the 9-11 age range. Perhaps younger if a child is not afraid of the dark.